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1: Functions
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2: Function Review
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3: Multiple Parameters
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4: Printing vs. Returning
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5: Where to Declare Functions
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6: Order of Functions
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7: Community
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8: Boots Interview
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9: Solutions
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10: None Return
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11: Multiple Return Values
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12: Parameters vs. Arguments
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13: Default Values
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14: Curse
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15: The Training Grounds
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16: Enchant and Attack
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17: Archmage
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This lesson's interactive features are locked, please to keep using them
In Fantasy Quest, a weapon can be enchanted to do bonus damage.
Complete the enchant_and_attack function. It creates a new "enchanted" name for a weapon and calculates how much damage the enchanted weapon will deal to a targeted enemy.
It accepts 3 parameters:
target_health: integerdamage: integerweapon: stringIt should do the following things in the function body:
sword -> enchanted swordaxe -> enchanted axe