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1: Exchanges and Queues
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2: Types of Exchanges
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3: Create a Queue
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4: Transient Queues
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5: Decoupling
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6: Client REPL
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7: Sync vs. Async
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8: Topic Exchange
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9: Durable
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Durable queues survive a server restart, and in our case, we'll also make sure they:
Update the cmd/server application to declare and bind a queue to the new peril_topic exchange.
Run and submit the CLI tests.
Some constants that will be useful:
routing.ExchangePerilTopicrouting.GameLogSlug