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1: Exchanges and Queues
incomplete
2: Types of Exchanges
incomplete
3: Create a Queue
incomplete
4: Transient Queues
incomplete
5: Decoupling
incomplete
6: Client REPL
incomplete
7: Sync vs. Async
incomplete
8: Topic Exchange
incomplete
9: Durable
incomplete
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This lesson's interactive features are locked, please to keep using them
Let's update the client to support its REPL commands (or at least an empty shell of them).
Possible unit types are: infantry, cavalry, artillery
Possible locations are: americas, europe, africa, asia, antarctica, australia
Example usage: spawn europe infantry
After spawning a unit, you should see its ID printed to the console.
Example usage: move europe 1
Once you're satisfied, move on to the next lesson.